Name: Brimon Lavois
Sign: The alchemical symbol for brimstone
Title: Heir of Mind
Land: Land of Gems and Noise
Fetch Modus: Periodic Table (18 columns, 7 rows, all items have to correspond with the element they are assigned to, for example, if he were to carry salt, it would go under sodium, Na. His blood, despite being normal, always goes under sulfur.)
Lusus: A large chimera, a descendant of the first chimera that his ancestor created. Very lethargic and often sleeps, even when Brimon is in danger.
Sprite: Glass-Sprite (He got frustrated and threw a beaker at a wall, causing it to break. The glass shards fell in the kernelsprite.)
Strife Specibus: bottleKind
Ancestor: Alchemist Goldeye
Quirk: He (+alkS) like he’S (balancing) an elemen+ equa+ion. Words that have more emphasis get put into parentheses, t becomes +, and S is capitalized because sulfur. Otherwise, perfect syntax, though he may cut corners sometimes.
Psychic Power: He can tell what elements things are composed of, as long as they’re not too terribly complicated.
Age: 8.9 sweeps
Build: Tall, lanky, and frail. He doesn’t eat too much or do much of anything except work on his experiments, so he’s not too built in the physical sense, though he CAN do some heavy lifting if need be. However, he's surprisingly nimble and has fast reflexes.
Distinguishing Personal/Physical Qualities: Brimon absolutely HATES alchemy. He rejects the slot his blood has put him in and instead works in regular experimentation instead of 'fake science' such as alchemy. He doesn’t sleep much and is often wrapped up in his work. He is prone to crankiness and anger, but he’s not that bad of a guy, and even enjoys a good joke every now and again. He does not like to be bothered when he is busy, and he likes to play video games when he’s not working. He's often very skittish and easily startled, and is terrified of highbloods, because one might find out he is not doing what his blood caste dictates him to do. When he does get plenty of sleep, he's pretty cheerful, as opposed to the pessimism he faces when he doesn't sleep. His hair is almost always very messy.
Horns: At first, they seem to stick out, but then curve back in. They look almost demonic.
Attire: A lab coat with four pockets, and a normal t-shirt with his symbol and normal pants underneath.
Hive: A small respiteblock, kitchen and other necessary rooms built into a lab not far from a city. The lab takes up a small area, and there’s not much in it, but he has what he needs. He makes a living selling his creations, and buys many of his supplies in the city. He does not like unannounced visitors and will probably chase them away unless he is familiar with them.
Land of Gems and Noise: A very bright planet, but it is a bare wasteland on the surface. There are cave openings all around the planet however, one inevitably leading to the denizen. The caves, the places the player is supposed to explore, are illuminated only by a dim ethereal glow that seems to emit from many of the crystals around. It's quite muggy and damp in the caves as well, and things often hide in the abundant darkness. It's hard to notice at first, but you can't go two steps without stepping on a large deposit of sapphire or 3, or any other precious gem or metal, for that matter. To an alchemist, it is paradise. Upon arriving, a dim hum can be heard from below, and progressively gets louder as the player descends. At the bottom, there is a large town of very busy moles digging away, the town serving as a hub to all of the caves in the planet.